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1. mobile tractor unit question - in Ships and Modules [original thread]
Ralph King-Griffin wrote: Elena Thiesant wrote: Todo Akamura wrote: If i drop it out of cargo in space and warp away, does it still work? Yes, but keep in mind that they can be scanned down. If it's a busy system, the MTU may not be t...
- by Todo Akamura - at 2014.11.21 13:11:05
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2. mobile tractor unit question - in Ships and Modules [original thread]
Iain Cariaba wrote: Todo Akamura wrote: So, i had the weirdest of ideas, but in order to try it i need to know some things first. So i am asking for your help. How does a mobile tractor unit work? How fast can you deploy it, how easy is it...
- by Todo Akamura - at 2014.11.20 20:29:40
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3. mobile tractor unit question - in Ships and Modules [original thread]
So, i had the weirdest of ideas, but in order to try it i need to know some things first. So i am asking for your help. How does a mobile tractor unit work? How fast can you deploy it, how easy is it to destroy one and so on. Thank you in advance.
- by Todo Akamura - at 2014.11.20 19:51:10
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4. stacking penalty - in Ships and Modules [original thread]
Thanks a lot
- by Todo Akamura - at 2014.10.28 13:44:19
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5. stacking penalty - in Ships and Modules [original thread]
Hi guys, Sorry for bringing this up, i am sure it was explained before somewhere, but searching just gets me old, pre-Oceanus stuff and i am not sure if anything has changed by then and, honestly, it's way easier to get an answer on these boards ...
- by Todo Akamura - at 2014.10.28 13:16:23
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6. returning to eve pvp - in Ships and Modules [original thread]
i see, good to know. Too bad all my training in missions is worthless atm :) Thanks again for the info guys. It's very hard to me to adapt to the new meta. Things happen to fast, i don't have the reaction time needed for that :).
- by Todo Akamura - at 2014.10.28 11:33:38
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7. returning to eve pvp - in Ships and Modules [original thread]
elitatwo wrote: And let's not forget that medium railguns and beam lasers are not terrible anymore. Can you elaborate more on this please? What do you mean?
- by Todo Akamura - at 2014.10.25 11:39:04
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8. returning to eve pvp - in Ships and Modules [original thread]
Thanks for the advice guys, I think i will start with t1 frigs first, then move to ishkur, after i get more confident.
- by Todo Akamura - at 2014.10.22 13:43:27
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9. returning to eve pvp - in Ships and Modules [original thread]
Thanks, i happen to have good drones skills too :). Are warrior II's still the best small drones to use? to be able to catch the faster ships?
- by Todo Akamura - at 2014.10.22 11:29:54
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10. returning to eve pvp - in Ships and Modules [original thread]
Hi guys, As you can understand, i am returning to Eve after a 3 years break from the game. Seeing how much has changed since then, but still wanting to jump on the fun from the start, please give me some advice about a good ship to start relearni...
- by Todo Akamura - at 2014.10.22 11:09:56
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11. Nightmare - in Ships and Modules [original thread]
Any1 else besides me thinks that Nightmare's bonuses should be inverted, i mean amarr bs should give dmg bonus and caldari tracking bonus? It looks weird the way it is now.
- by Todo Akamura - at 2009.01.13 12:00:00
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12. Eve Fitting Tool - in Ships and Modules [original thread]
free bump, every1 should have this installed :) Our corp is recruiting, don't miss your chance!
- by Todo Akamura - at 2008.11.24 09:28:00
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13. Eve Fitting Tool - in Ships and Modules [original thread]
I don't know if eft is calculating something wrong, but, with all lvl5, i can get more dps from a vexor with light neutron blasters II and 2 x Ogre II, 2 x Hammerhead II and 1 hobgoblin II (435 DPS without any rigs and damage modules) than from a ...
- by Todo Akamura - at 2008.03.04 14:48:00
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14. Which race for pvp ships? - in Ships and Modules [original thread]
Originally by: Shevar But currently the race designs are decently balanced overall (well when the amarr changes get in next patch that is). Where do u find out what is going to change in the next patch? Our corp is recruiting, do...
- by Todo Akamura - at 2008.03.03 11:26:00
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15. Eve Fitting Tool - in Ships and Modules [original thread]
Any news? I need the update :) Our corp is recruiting, don't miss your chance!
- by Todo Akamura - at 2007.12.08 13:59:00
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16. Eve Fitting Tool - in Ships and Modules [original thread]
Update please? I can't use this now after Trinity! Our corp is recruiting, don't miss your chance!
- by Todo Akamura - at 2007.12.08 11:24:00
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17. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Ulviirala Vauryndar The EVE API is back up since about 20 minutes. EFT fails to import skills via the API with the following (parsing) error: '.' is not an integer value. The XML output may have been changed and some value...
- by Todo Akamura - at 2007.12.06 18:40:00
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18. kesstrel gang tackler - in Ships and Modules [original thread]
The sensor booster is for pods m8 . Our corp is recruiting, don't miss your chance!
- by Todo Akamura - at 2007.12.06 08:22:00
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19. kesstrel gang tackler - in Ships and Modules [original thread]
This kessie is for scrambling out of web range, it can run all modules for 2 minutes or more. But if i switch off the ab from time to time, i can run it 24/7, or if i train some cap skills :). high: 4x 'Malkuth' Standard Missile Launcher I, mid: ...
- by Todo Akamura - at 2007.12.06 04:17:00
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20. Fairness, Balanced, - things aren't the same - in Ships and Modules [original thread]
hi guys! I'm a complete noob, but i already managed to fall in love with this game and the big difference between the races is one of the most important things i like it for. It's like in real life!!! We're all VERY different, so are the races in ...
- by Todo Akamura - at 2007.05.30 17:35:00
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